James Clark
James Clark
Senior Technical Artist & Technical Art Director
Las Vegas, United States

As a Technical Director, I focus on creating tools and managing pipelines that enable efficient, creative workflows. With over ten years of experience as a Senior Technical Environment Artist, I’ve developed a deep passion for procedural generation, using it to build immersive and ever-evolving game worlds.

Skills

Environment Design3D ModelingLightingUV MappingGame DevelopmentLevel DesignVFXPhysically Based RenderingPipeline ManagementTool BuildingProcedural Design

Software proficiency

Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Unreal Engine
Unreal Engine
After Effects
After Effects
Mudbox
Mudbox
3ds Max
3ds Max
PopcornFx
PopcornFx
World Machine
World Machine
Python
Python
MotionBuilder
MotionBuilder
Unity
Unity
Vue
Vue
DDO
DDO
NDO
NDO
Substance 3D Painter
Substance 3D Painter
World Creator
World Creator
Substance 3D Designer
Substance 3D Designer
Nuke
Nuke
SpeedTree
SpeedTree
Arnold
Arnold
Redshift
Redshift
Cinema 4D
Cinema 4D
V-Ray
V-Ray

Reel